Beanque: Infrared thermometer
BEANQUE, a gamified infrared thermometer, revolutionizes daily temperature, checks for primary school kids aged 6 to15 years. Tailored for the post-COVID return to school, this device ensures safety by conducting temperature screenings before kids board the bus. An efficient and engaging product design for enhanced health monitoring.
Assignment
Design a product to enhance safety in the post-COVID era, specifically addressing the return of primary school kids to classroom.
Team
Anirban Poddar
Parag Gaurav
Saumya Gangwar
Role
Product Design
User Research
Duration
4 weeks
A introductory video, taking you the through the design of the product..
introducing…

Brief
Amid the widespread concern of COVID-19 and the need for vigilant monitoring, a challenge arises with young kids (ages 6 to 15) who may not grasp the seriousness of the situation. Designing a solution requires balancing effective protection without making the experience feel invasive or frightening for the child.
Design a non-contact infrared thermometer tailored for primary school kids, addressing safety concerns as they return to school post-COVID.
Problem at hand..
spot at similarities?
The conventional infrared thermometer, resembling a gun, can be intimidating and unsettling, especially for children.
Is it imperative for the process to be
so overtly conspicuous?
Can we redefine the process
of temperature checks?
How do we ensure safety, without
evoking fear or discomfort?
Research
How should the kids feel?
Designing for 6 to 15 year olds students requires a blend of curiosity , playfulness and consideration for their evolving understanding of the world. The product should engage in inherent curiosity, fostering a sense of joy. Essential elememts include vibrant and inviting aesthetics, interactive features that encourage cognitive growth and a user friendly interface tailored for to their developmental stage.
Possibilities
The ultimate Scan-and-Go experience
In refining my design iteration, our exploration drew inspiration from diverse attendance systems like metro entrances and office access points. The emphasis was on creating an efficient identification process for students entering through a small entrance, prioritizing design aspects to ensure a free-flowing experience for large masses.
However, a drawback emerged as this approach unintentionally created visible distinctions between permitted and denied individuals, potentially causing discomfort for kids who may not fully comprehend the situation.

Moodboard and Concept
In a design iteration prompted by user research among kids aged 6 to 15, we observed their tech-savvy tendencies, notably with smartphones and occasional PC use. This insight prompted a shift in our approach towards a more interactive and less manual design.
The design amalgamates: the form of a walkie talkie, the nostalgic vibrancy of railway station weighing machines, and the interactivity found in 3D holographic projections.
How does it work?
The device features a captivating color cycle when activated within a proximity of less than half a meter from the student.
In its active state, a friendly holographic high-five prompt emerges, encouraging interaction.
Audio prompts emanate from the situated speaker, guiding the student through the high-five action.
Simultaneously, the infrared thermometer and face detection camera adjust their angles to capture and update the student's database.
Proportions
The device is meticulously designed, considering the proportions of growing kids aged 6 to 15. While incorporating the efficiency of a compact infrared thermometer, we opted for a larger form to enhance the gamified and relatable experience for the child.
This approach aims to humanize the interaction, making it more engaging and ensuring that the product resonates seamlessly with the child's actions.
Next project